Initially this power allows DeWitt to make mechanical objects favor him, be it having a vending machine spit out a pile of coins or turning a turret against his attackers for a short time. The first ability DeWitt earns is Possession, earned by drinking a "Vigor" for that skill. Grabbing the hook, DeWitt can now melee attack foes before he gets his hands on a pistol. Immediately the hired gun pushes an attacker into the spinning Sky-Hook of another adversary, shredding his face and leaving him bloodied and dead on the ground. "The mind of the subject will desperately struggle to create memories where none exist." - The ominous quote that introduces BioShock InfiniteThis is where things spiral out of control for Booker DeWitt. According to the prophecy of Father Comstock, a false shepherd tasked with stealing the city's innocent lamb – the miracle child of Comstock and his wife, and the basis of much of Columbia's religious faith – will bear that mark. Upon entering the city, after being forcefully baptized for permission to enter its walls in his secret search of Elizabeth, DeWitt wins a raffle which awards one "lucky Columbia citizen" the right to throw a baseball at an interracial couple.īut this choice, and the game gives you the option to hurl the ball at them or the announcer giving you the prize, is cut short when the authorities notice the letters "AD" seared into DeWitt's right hand. One area of the city is dedicated to the bravery of John Wilkes Booth, who Columbia's population says rightfully murdered the man responsible for the wrongful emancipation of the union. Though the cloud city claims to have a stranglehold on perfection – with some referring to it as being "as close to heaven" as anyone can come to until Judgment Day – Columbia is an unkind place to minorities. From the moment DeWitt's shuttle launches beyond the clouds and sees the paradise of Columbia – complete with an angelic musical score – to his exploration of the city's scripture-laden 'Welcome Center,' featuring stained-glass recreations of Comstock's arrival and rise to power, it's very quickly clear that much of Columbia is enraptured by draconian ideals. Religion is at all corners of BioShock Infinite, as are a host of other concepts that cross generational lines. Though the city was a proud member of the union, Comstock felt America was turning away from the ideals of its forefathers, and eventually Columbia escaped into the clouds to craft what Comstock calls "an even more perfect union." The city in the sky's founder, Zachary Comstock – whose appearance has been dramatically altered from his original reveal to that of an elder, bearded man – is thought of by Columbia's citizens as a prophet close to God. It is, like Rapture was, a central character of the story.īut Columbia's ideals aren't built upon the pillars of objectivism this is a world built upon a foundation of faith. Columbia is a marvelous place, identifying its core values and ambitions as soon as you're introduced. Both games feature a hero unsure of what he faces, both leave harsh realities behind, and both enter a world built on a foundation of wonder. Seconds later, a clueless Booker DeWitt is sent skyward towards Columbia.īioShock Infinite's opening is similar to 2007's BioShock in many ways. When DeWitt sits, he is immediately locked into the seat, the room transforming around him into a small rocket vessel. This is the entry to Columbia, a city above the clouds first crafted in 1893 to highlight American exceptionalism. The sequence ends with the top of the lighthouse transforming, a chair now in place of the beacon. Atop the lighthouse, after DeWitt strikes three bells, a red light flickers throughout the sky like lightning, accompanied by thunderous musical tones. One note strikes a particularly dark chord: tacked to a bloodied dead body near the top of the structure, a paper warns DeWitt that the fate of this deceased unintentional courier will be his if he fails. Though we, as the player, have no idea what this debt is or how it was accrued, it soon comes into focus how substantial it must be.%Gallery-172852%Climbing to the top of the lighthouse, more notes remind DeWitt of his blind mission. As DeWitt has faith these promises will be kept, the player blindly follows, unclear of the mess the former solider has stepped in to. "Bring us the girl and wipe away the debt," the game hammers into players throughout its first two hours. He knows nothing of the place his target resides, but he blindly executes his orders under the assurance that the whole of his debts will be forgiven if he is successful in his goal. The man is Booker DeWitt, a hired gun sent to take a young woman named Elizabeth from her home. Sat aboard a rowboat, listening to a man and woman bicker at each other as a harsh, dark storm masks the approach to a solitary lighthouse.
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